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Archeage raid alert
Archeage raid alert









archeage raid alert

Hybrid Healer: A character build that allows them to heal and have another ability. It isn’t a role that is relevant for this guide Self Healer: An ability of a character to heal themselves to an extent. It provides healing whenever the Main healer failed to do so or when the Main Healer’s healing is not sufficient Compliments the healing of the Main Healer. Sub/Off Healer: A back-up role that requires the designated player to provide healing to its party members and him(her)self. Solo Healer: Same role as the Main Healer but is the only source of healing in the party ‘Main Healer’ or ‘Primary Healer’: A role that requires the designated player to provide healing to its party members and him(her)self. Passive Skill: A skill that isn’t triggered physically by the player to have its effect apply It also has a combo effect with Antithesis, Mend and Fervent Healing to reduce their cool-downs further Īctive Skill: A skill that must be triggered physically by the player to have its effect apply Inspiration/Inspired: The Inspired buff provides the player with an additional 8% attack speed and cast speed for each stack applied. Intelligence: Increases your max Mana Points/Pool (MP) and Magical Damage but unfortunately no longer directly affects healing Of all the key Healer stats this is the stat easiest to supplement via consumables & clickies (Mana Potions/Soup & GHA Scepter).Stamina: Increases your Health pool & parry rate and you can’t heal if you are dead… Note: One could argue that until you reach a baseline that Stamina trumps all of them as you need a big enough health pool to be able to stay alive….For example, with ~740 spirit you can expect an ~24.7% crit rate which is it is really huge as doing a Healing Crit will save a lot of mana & make your life as a healer way easier! Also increases your Healing Critical Rate at a flat conversion of +1% critical heal rate for every 30 spirit (there is no Diminishing Returns on it). Spirit: Is converted to Healing Power.Healing Power: Main stat affecting your healing and pretty much only available on your primary weapon (when max geared for Healing, 70% or more of your overall healing comes from your main weapon).What skill sets are required for a character to be a ‘Main Healer’? Quite simply, any character using Vitalism along with Auramancy has the potential to be a ‘Main Healer’. That being said nothing in here is sacrosanct and I am willing to try to incorporate differing opinions and/or schools of though and will break them out as “Conventional Wisdom” and “Un-conventional Wisdom” when needed so please discuss any/all ideas… In general as editor of this guide I want to keep this guide applicable to the broader group of Healers (especially new ones). If you wish to create a ‘secondary healer’ or a ‘self sufficient healing character’ you can use things from this guide and apply them to your own build(s) but please understand that this guide is focused on ‘Main Healers’ so please help keep this thread mainly focused on ‘Main Healers’…įrom reading & following multiple Healing threads it is clear that there are very deep convictions on wrong/right ways to do things from different folk with different perspectives/experiences. The following guide attempts to include everything needed for any player wanting to make their character a ‘Main Healer’ or ‘Primary Healer’ in Archeage.











Archeage raid alert